![]() This walkthrough will use a few stock designs, and two designs I’ve provided. But it is useful when running weak but efficient engines for five or ten minutes at a time.įor the purposes of this walkthrough, I’m not going to cover how to design a ship, there are plenty of resources online for that if desired. Physics warp ( + / + can be used anywhere but should be avoided when turning quickly, just about to touch down, and with very large ships (drop some stages first), as it can make things behave unpredictably. Be careful warping close to a planet, you can suddenly be in an inescapable situation that was easily avoidable if you had stopped your warp a few seconds earlier. Warp speed is also capped when too close to a planet. High speed warp cannot be used when firing engines, or when in an atmosphere. ![]() ![]() There is a slight lag (maybe half a second) when turning it off, so stop or lower the warp a little ahead of time. High speed warp will speed up time a LOT, up to 100,000x, which is very useful when waiting a year or two for a planet to be in the right place, or are going somewhere very far away. You can’t mix them and must be at normal speed to switch types. ![]() There are two kinds of time warp in this game: high-speed and physics. ![]()
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